UNPLUG

448-project-title-dash

Physical Computing, 3 weeks

AN AUTO-RELEASE CHARGER FOR ELECTRONIC DEVICES THAT HELPS EXTEND BATTERY LIFE

MY ROLE

MY ROLE

MY ROLE

MY ROLE

438 short dash

Research
Concept Development
Systems Design
Video Editing

Research
Concept Development
Systems Design
Video Editing

Research
Concept Development
Systems Design
Video Editing

Research
Concept Development
Systems Design
Video Editing

TOOLS

TOOLS

TOOLS

TOOLS

438 short dash

Adobe Photoshop
Adobe Premiere Pro
Arduino
Rihnocerous 3D

Adobe Photoshop
Adobe Premiere Pro
Arduino
Rihnocerous 3D

Adobe Photoshop
Adobe Premiere Pro
Arduino
Rihnocerous 3D

Adobe Photoshop
Adobe Premiere Pro
Arduino
Rihnocerous 3D

WHAT'S UNPLUG ALL ABOUT ?

WHAT'S UNPLUG ALL ABOUT ?

WHAT'S UNPLUG ALL ABOUT ?

WHAT'S UNPLUG ALL ABOUT ?

UNPLUG is an auto-release charger for your electronic device that self ejects once battery is fully charged. It helps extend battery life by preventing overcharge, and raises awareness about standby energy consumption. 

UNPLUG is an auto-release charger for your electronic device that self ejects once battery is fully charged. It helps extend battery life by preventing overcharge, and raises awareness about standby energy consumption. 

UNPLUG is an auto-release charger for your electronic device that self ejects once battery is fully charged. It helps extend battery life by preventing overcharge, and raises awareness about standby energy consumption. 

UNPLUG is an auto-release charger for your electronic device that self ejects once battery is fully charged. It helps extend battery life by preventing overcharge, and raises awareness about standby energy consumption. 

Design for disassembly

Fewer parts and material types were used to facilitate sorting and recycling. We opted for screws instead of permanent fixing like adhesives to allow for easier separation in the future.  

IMG_4916

Design for reduced consumption

The design guarantees lower energy consumption and informs through visual feedback. A speedy movement (see left) indicates a charge between 0-80%, whereas a slower movement (see right) represents a charge between 80% - 99%. 

Design for attachment

Why not customize the colours of your charger? This adds personality and helps foster emotional attachment.

Screenshot 2019-08-02 at 16.18.09

BRIEF

BRIEF

BRIEF

BRIEF

"Make an electronic product with a positive glocal impact."

Humans' insatiable demand for electronic devices is creating a tsunami of electronic waste. Our team narrowed down the scope to tackle responsible consumption and production at a local level (United Nations Sustainable Development Goal #12).

"Make an electronic product with a positive glocal impact."

Humans' insatiable demand for electronic devices is creating a tsunami of electronic waste. Our team narrowed down the scope to tackle responsible consumption and production at a local level (United Nations Sustainable Development Goal #12).

"Make an electronic product with a positive glocal impact."

Humans' insatiable demand for electronic devices is creating a tsunami of electronic waste. Our team narrowed down the scope to tackle responsible consumption and production at a local level (United Nations Sustainable Development Goal #12).

"Make an electronic product with a positive glocal impact."

Humans' insatiable demand for electronic devices is creating a tsunami of electronic waste. Our team narrowed down the scope to tackle responsible consumption and production at a local level (United Nations Sustainable Development Goal #12).

IMG_4773

Team brainstorming on opportunity areas

Team brainstorming on opportunity areas

Team brainstorming on opportunity areas

IMG_4774

Brainstorm board

Brainstorm board

Brainstorm board

TELL ME ABOUT YOUR PROCESS !

TELL ME ABOUT YOUR PROCESS !

TELL ME ABOUT YOUR PROCESS !

TELL ME ABOUT YOUR PROCESS !

Our team moved through phases involving research, synthesis, ideation, concept development and prototyping. We also considered the product journey impact curve and principles of sustainability. When building, we created multiple prototypes, increasing the fidelity as we worked through various iterations and bodystorming methods. Solenoids were added to create the final mechanism that unplugs the device. 

Our team moved through phases involving research, synthesis, ideation, concept development and prototyping. We also considered the product journey impact curve and principles of sustainability. When building, we created multiple prototypes, increasing the fidelity as we worked through various iterations and bodystorming methods. Solenoids were added to create the final mechanism that unplugs the device. 

Our team moved through phases involving research, synthesis, ideation, concept development and prototyping. We also considered the product journey impact curve and principles of sustainability. When building, we created multiple prototypes, increasing the fidelity as we worked through various iterations and bodystorming methods. Solenoids were added to create the final mechanism that unplugs the device. 

Our team moved through phases involving research, synthesis, ideation, concept development and prototyping. We also considered the product journey impact curve and principles of sustainability. When building, we created multiple prototypes, increasing the fidelity as we worked through various iterations and bodystorming methods. Solenoids were added to create the final mechanism that unplugs the device. 

Interview to better understand people's charging habits

Interview to better understand people's charging habits

Interview to better understand people's charging habits

Testing the unplug mechanism

Testing the unplug mechanism

Testing the unplug mechanism

IMG_4923-2

Low to high fidelity prototypes

Low to high fidelity prototypes

Low to high fidelity prototypes

STD_Design Impact Curve

Product journey impact curve

Product journey impact curve

Product journey impact curve

WHAT DID YOU LEARN ?

WHAT DID YOU LEARN ?

WHAT DID YOU LEARN ?

WHAT DID YOU LEARN ?

WHAT DID YOU LEARN ?

 
to break down macro concepts into more tangible terms

Sustainability can be abstract and feel overwhelming until broken down to more specific contexts. Reframing challenges in a more tangible way that relates to people at a more personal level can allow individuals to see themselves as part of the solution to the climate crisis. As designers, we can identify touchpoints to build sustainability into the design process early and often.

i realized my responsibility to think full cycle

Visiting the Stena Nordic Recycling Center was a powerful and eye-opening experience. I was surprised to learn about the difficulties recycling facilities face when separating materials, even for "sustainably designed" products. For example, it's almost impossible to recycle biodegradable plastics when they are combined with regular plastics. Understanding the entire journey from manufacture to end-of-life is pertinent to designing truly sustainable products.  

 
to break down macro concepts into more tangible terms

Sustainability can be abstract and feel overwhelming until broken down to more specific contexts. Reframing challenges in a more tangible way that relates to people at a more personal level can allow individuals to see themselves as part of the solution to the climate crisis. As designers, we can identify touchpoints to build sustainability into the design process early and often.

i realized my responsibility to think full cycle

Visiting the Stena Nordic Recycling Center was a powerful and eye-opening experience. I was surprised to learn about the difficulties recycling facilities face when separating materials, even for "sustainably designed" products. For example, it's almost impossible to recycle biodegradable plastics when they are combined with regular plastics. Understanding the entire journey from manufacture to end-of-life is pertinent to designing truly sustainable products.  

 
to break down macro concepts into more tangible terms

Sustainability can be abstract and feel overwhelming until broken down to more specific contexts. Reframing challenges in a more tangible way that relates to people at a more personal level can allow individuals to see themselves as part of the solution to the climate crisis. As designers, we can identify touchpoints to build sustainability into the design process early and often.

i realized my responsibility to think full cycle

Visiting the Stena Nordic Recycling Center was a powerful and eye-opening experience. I was surprised to learn about the difficulties recycling facilities face when separating materials, even for "sustainably designed" products. For example, it's almost impossible to recycle biodegradable plastics when they are combined with regular plastics. Understanding the entire journey from manufacture to end-of-life is pertinent to designing truly sustainable products.  

 
to break down macro concepts into more tangible terms

Sustainability can be abstract and feel overwhelming until broken down to more specific contexts. Reframing challenges in a more tangible way that relates to people at a more personal level can allow individuals to see themselves as part of the solution to the climate crisis. As designers, we can identify touchpoints to build sustainability into the design process early and often.

i realized my responsibility to think full cycle

Visiting the Stena Nordic Recycling Center was a powerful and eye-opening experience. I was surprised to learn about the difficulties recycling facilities face when separating materials, even for "sustainably designed" products. For example, it's almost impossible to recycle biodegradable plastics when they are combined with regular plastics. Understanding the entire journey from manufacture to end-of-life is pertinent to designing truly sustainable products.  

 
to break down macro concepts into more tangible terms

Sustainability can be abstract and feel overwhelming until broken down to more specific contexts. Reframing challenges in a more tangible way that relates to people at a more personal level can allow individuals to see themselves as part of the solution to the climate crisis. As designers, we can identify touchpoints to build sustainability into the design process early and often.

i realized my responsibility to think full cycle

Visiting the Stena Nordic Recycling Center was a powerful and eye-opening experience. I was surprised to learn about the difficulties recycling facilities face when separating materials, even for "sustainably designed" products. For example, it's almost impossible to recycle biodegradable plastics when they are combined with regular plastics. Understanding the entire journey from manufacture to end-of-life is pertinent to designing truly sustainable products.  

svg-image

We need to fear the consequences of our work more than we love the cleverness of our ideas.

Mike Monteiro

UNPLUG was developed together with Laurin Kraan (UI Designer), Léa Lemaire (Industrial Designer) and Silvia Sgualdini (Art Curator) during the Sustainable Tangible Design course at the Copenhagen Institute of Interaction Design taught by Felix Heibeck, Johanna Tunlid & Victor Johannson
 

KAIROS was developed over ten weeks as my final project at the Copenhagen Institute of Interaction Design. This is also an ongoing project I'm exploring with some of stakeholders involved in my design process. Do reach out if you're interested in collaborating with us or have any ideas or suggestions!

I owe my thanks to: Bethany Snyder, Finn, David Beaulieu, Adrian Westaway, Andreas Refsgaard, Arunima Singh, Can Yanardag, Clara Gaggero Westaway, Fahmida Azad, Simona Maschi, Ulrik Hogrebe, Aditi Vijay, Alin Ionas
, Anthony Lau, April Chan, Bernina Chan, Bianca Chan, Christina Li, Christel Wolff, Felix Yau, Marcelo Pineda, Marie Brittain, Mette Lauesen, Mohammad Elhariry, Pauline Vandet, Peter Wong, Xena Gunawan, Yithza Davelaar & CIID IDP 2019 (special shoutouts to Aakash, Joey, Joseph, Léa, Mitsu, PJ & Yang).
 

UNPLUG was developed together with Laurin Kraan (UI Designer), Léa Lemaire (Industrial Designer) and Silvia Sgualdini (Art Curator) during the Sustainable Tangible Design course at the Copenhagen Institute of Interaction Design taught by Felix Heibeck, Johanna Tunlid & Victor Johannson
 

UNPLUG was developed together with Laurin Kraan (UI Designer), Léa Lemaire (Industrial Designer) and Silvia Sgualdini (Art Curator) during the Sustainable Tangible Design course at the Copenhagen Institute of Interaction Design taught by Felix Heibeck, Johanna Tunlid & Victor Johannson